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Issue DateTitleAuthor(s)Type
2015Assessing learners' perceived readiness for computer-supported collaborative learning (CSCL): a study on initial development and validation소효정Article
2019Role of environmental interaction in interdisciplinary thinking: from knowledge resources perspectives소효정Article
2019Feasibility and use of psychophysiological responses based on cognitive load theory조일현Article
2019Promoting learning in online, ill-structured problem solving: The effects of scaffolding type and metacognition level임규연Article
2019What Constitutes Korean Pre-service Teachers' Competency in STEAM Education: Examining the Multi-functional Structure소효정Article
2002Effects of different types of interaction on learning achievement, satisfaction and participation in web-based instruction정인성Article
2019Project-based learning in capstone design courses for engineering students: Factors affecting outcomes주영주; 임규연Article
2001Building a theoretical framework of web-based instruction in the context of distance education정인성Article
2018A review of research on bridging the gap between formal and informal learning with technology in primary school contexts소효정Article
2018Examining competitive, collaborative and adaptive gamification in young learners' math learning소효정Article
2017Examining the validity of the technological pedagogical content knowledge (TPACK) framework for preservice chemistry teachers소효정Article
2018Visual feedback for asynchronous online interaction: Exploratory study on the pattern of other-regulation임규연Conference Paper
2017Innovation becoming trajectories: leveraging lateral and vertical moves for collaborative diffusion of twenty-first century learning practices소효정Article
2017Gamified Digital Math Lessons for Lower Primary School Students소효정Conference Paper
2017The current status and future directions in the development of the cyber home learning system in Korea강명희Article
2017Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges소효정Conference Paper
2017Learning with minecraft and kodu: Examining complex problem-solving strategies소효정Conference Paper
2018Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs소효정Article
2018Learning Engagement and Persistence in Massive Open Online Courses (MOOCS)이정민Article
2018Developing a big game for financial education using service design approach강명희Article

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