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Gamified Digital Math Lessons for Lower Primary School Students

Title
Gamified Digital Math Lessons for Lower Primary School Students
Authors
Jagust T.Boticki I.Mornar V.So H.-J.
Ewha Authors
소효정
SCOPUS Author ID
소효정scopus
Issue Date
2017
Journal Title
Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017
Citation
Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017, pp. 691 - 694
Keywords
GamificationInterestMobile learningPrimary schoolTechnology enhanced learning
Publisher
Institute of Electrical and Electronics Engineers Inc.
Indexed
SCOPUS scopus
Document Type
Conference Paper
Abstract
This paper presents experiences in introducing gamification to digital lessons for students mathematics learning in lower primary school. The study was conducted in a second and third grade primary school in Croatia where students (N=59) used tablet computers for a variety of gamified learning activities. Gamification algorithms and extensions were designed and integrated in digital lessons to improve young learners motivation and engagement in math learning. This paper presents preliminary experiences in applying gamification in lower-primary school mathematics learning and further explores how the gamification strategy influenced the level of student learning interest. The results show that gamification allows students to sustain more interest compared to the non-gamified approach to learning with digital resources. © 2017 IEEE.
DOI
10.1109/IIAI-AAI.2017.17
ISBN
9781538606216
Appears in Collections:
사범대학 > 교육공학과 > Journal papers
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