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Learning with minecraft and kodu: Examining complex problem-solving strategies
- Learning with minecraft and kodu: Examining complex problem-solving strategies
- So H.-J.; Gaydos M.; Seo M.; Jung Y.; Lee H.
- Ewha Authors
- SCOPUS Author ID
- Issue Date
- Journal Title
- ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings
- ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings, pp. 79 - 86
- Kodu; Minecraft; Problem-solving; Digital game-based learning
- Asia-Pacific Society for Computers in Education
- Document Type
- Conference Paper
- The purpose of this research is to examine how game-based learning coupled with the problem-based learning pedagogy affects students' ability to solve complex, ill-defined problems. This study examines two cases of digital game-based learning in a secondary school in Korea: Social Studies class where students learned the complexity of urban planning with Minecraft; Science class where students learned the topic of air pollution with Kodu. The students were presented with open-ended problems that they discussed and solved as groups. Discourse data was transcribed and content-analyzed according to the coding framework on the patterns of complex problem-solving strategies. Overall, we found that game-based learning with Minecraft and Kodu, coupled with a PBL curriculum, can help students in tackling complex, ill-defined problems by improving their use of models and planning practices. In conclusion, we discuss the implications of this study concerning the potential and challenges of digital game-based learning in preparing students for the changing world. © 2017 Asia-Pacific Society for Computers in Education. All rights reserved.
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