2019 | Promoting learning in online, ill-structured problem solving: The effects of scaffolding type and metacognition level | 임규연 | Article |
2019 | What Constitutes Korean Pre-service Teachers' Competency in STEAM Education: Examining the Multi-functional Structure | 소효정 | Article |
2002 | Effects of different types of interaction on learning achievement, satisfaction and participation in web-based instruction | 정인성 | Article |
2019 | Project-based learning in capstone design courses for engineering students: Factors affecting outcomes | 주영주; 임규연 | Article |
2001 | Building a theoretical framework of web-based instruction in the context of distance education | 정인성 | Article |
2018 | A review of research on bridging the gap between formal and informal learning with technology in primary school contexts | 소효정 | Article |
2018 | Examining competitive, collaborative and adaptive gamification in young learners' math learning | 소효정 | Article |
2017 | Examining the validity of the technological pedagogical content knowledge (TPACK) framework for preservice chemistry teachers | 소효정 | Article |
2018 | Visual feedback for asynchronous online interaction: Exploratory study on the pattern of other-regulation | 임규연 | Conference Paper |
2017 | Innovation becoming trajectories: leveraging lateral and vertical moves for collaborative diffusion of twenty-first century learning practices | 소효정 | Article |
2017 | Gamified Digital Math Lessons for Lower Primary School Students | 소효정 | Conference Paper |
2017 | The current status and future directions in the development of the cyber home learning system in Korea | 강명희 | Article |
2017 | Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges | 소효정 | Conference Paper |
2017 | Learning with minecraft and kodu: Examining complex problem-solving strategies | 소효정 | Conference Paper |
2018 | Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs | 소효정 | Article |
2018 | Learning Engagement and Persistence in Massive Open Online Courses (MOOCS) | 이정민 | Article |
2018 | Developing a big game for financial education using service design approach | 강명희 | Article |
2018 | Factors influencing preservice teachers' intention to use technology: TPACK, teacher self-efficacy, and Technology Acceptance Model | 주영주 | Article |
2018 | Creating tools for inquiry-based mathematics learning from technological pedagogical content knowledge perspectives: Collaborative design approach | 소효정 | Article |
2018 | Learning analytics to support self-regulated learning in asynchronous online courses: A case study at a women's university in South Korea | 조일현 | Article |