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Showing results 18 to 47 of 92

Issue DateTitleAuthor(s)Type
2008D-plan: Efficient collision-free path computation for part removal and disassembly김영준Article
2013Design and implementation of real-time physics simulation engine for e-Entertainment김영준Article
2018Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality김영준Article; Proceedings Paper
2004Dynamic Proximity Calculations for Situation Awareness김영준Article
2008Efficient cell labelling and path non-existence computation using C-obstacle query김영준Conference Paper
2008Efficient distance computation in configuration space김영준Article
2020Efficient Penetration Depth Computation for Deforming Tetrahedra using Object Norm김지수Master's Thesis
2008Efficient texture synthesis using strict Wang Tiles김영준; Xinyu ZhangArticle
2018Encountered-type haptic display for large VR environment using per-plane reachability maps김영준Conference Paper
2018Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling김영준Article; Proceedings Paper
2003Enhanced battlefield visualization for situation awareness김영준Article
2014Exact and adaptive signed distance fieldscomputation for rigid and deformablemodels on GPUS김영준Article
2021Facial Geometry Synthesis Using Locally Weighted Autoencoder김민영Master's Thesis
2006Fast C-obstacle query computation for motion planning김영준Conference Paper
2005Fast continuous collision detection for articulated models김영준Conference Paper
2004Fast continuous collision detection for articulated models김영준Conference Paper
2004Fast swept volume approximation of complex polyhedral models김영준Conference Paper
2017Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control김영준Article
2006Generalized penetration depth computation김영준Conference Paper
2007Generalized penetration depth computation김영준Article
2005Generating an ω-Tile set for texture synthesis김영준; Xinyu ZhangConference Paper
2015GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applications김영준Article
2014GPU Accelerated Finding of Channels and Tunnels for a Protein Molecule김영준Article in Press
2006Haptic puppetry for interactive games김영준; Xinyu ZhangConference Paper
2007Haptic rendering of point set surfaces김영준Conference Paper
2014Hierarchical and controlled advancement for continuous collision detectionof rigid and articulated models김영준Article
2005High quality volume rendering for large medical datasets using GPUs김영준Conference Paper
2019High-Resolution 3D Painting in Virtual Reality with Volumetric Brush Models김여진Doctoral Thesis
2015Hybrid penetration depth computation using local projection and machine learning김영준Conference Paper
2004Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion김영준Article

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