2008 | D-plan: Efficient collision-free path computation for part removal and disassembly | 김영준 | Article |
2013 | Design and implementation of real-time physics simulation engine for e-Entertainment | 김영준 | Article |
2018 | Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality | 김영준 | Article; Proceedings Paper |
2004 | Dynamic Proximity Calculations for Situation Awareness | 김영준 | Article |
2008 | Efficient cell labelling and path non-existence computation using C-obstacle query | 김영준 | Conference Paper |
2008 | Efficient distance computation in configuration space | 김영준 | Article |
2020 | Efficient Penetration Depth Computation for Deforming Tetrahedra using Object Norm | 김지수 | Master's Thesis |
2008 | Efficient texture synthesis using strict Wang Tiles | 김영준; Xinyu Zhang | Article |
2018 | Encountered-type haptic display for large VR environment using per-plane reachability maps | 김영준 | Conference Paper |
2018 | Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling | 김영준 | Article; Proceedings Paper |
2003 | Enhanced battlefield visualization for situation awareness | 김영준 | Article |
2014 | Exact and adaptive signed distance fieldscomputation for rigid and deformablemodels on GPUS | 김영준 | Article |
2021 | Facial Geometry Synthesis Using Locally Weighted Autoencoder | 김민영 | Master's Thesis |
2006 | Fast C-obstacle query computation for motion planning | 김영준 | Conference Paper |
2005 | Fast continuous collision detection for articulated models | 김영준 | Conference Paper |
2004 | Fast continuous collision detection for articulated models | 김영준 | Conference Paper |
2004 | Fast swept volume approximation of complex polyhedral models | 김영준 | Conference Paper |
2017 | Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control | 김영준 | Article |
2006 | Generalized penetration depth computation | 김영준 | Conference Paper |
2007 | Generalized penetration depth computation | 김영준 | Article |
2005 | Generating an ω-Tile set for texture synthesis | 김영준; Xinyu Zhang | Conference Paper |
2015 | GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applications | 김영준 | Article |
2014 | GPU Accelerated Finding of Channels and Tunnels for a Protein Molecule | 김영준 | Article in Press |
2006 | Haptic puppetry for interactive games | 김영준; Xinyu Zhang | Conference Paper |
2007 | Haptic rendering of point set surfaces | 김영준 | Conference Paper |
2014 | Hierarchical and controlled advancement for continuous collision detectionof rigid and articulated models | 김영준 | Article |
2005 | High quality volume rendering for large medical datasets using GPUs | 김영준 | Conference Paper |
2019 | High-Resolution 3D Painting in Virtual Reality with Volumetric Brush Models | 김여진 | Doctoral Thesis |
2015 | Hybrid penetration depth computation using local projection and machine learning | 김영준 | Conference Paper |
2004 | Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion | 김영준 | Article |