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Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality

Title
Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality
Authors
Kim, YeojinKim, ByungmoonKim, Young J.
Ewha Authors
김영준
SCOPUS Author ID
김영준scopus
Issue Date
2018
Journal Title
COMPUTER GRAPHICS FORUM
ISSN
0167-7055JCR Link

1467-8659JCR Link
Citation
COMPUTER GRAPHICS FORUM vol. 37, no. 7, pp. 179 - 190
Publisher
WILEY
Indexed
SCIE; SCOPUS WOS scopus
Document Type
Article

Proceedings Paper
Abstract
With virtual reality, digital painting on 2D canvas is now being extended to 3D space. In this paper, we generalize the 2D pixel canvas to a 3D voxel canvas to allow artists to synthesize volumetric color fields. We develop a deep and dynamic octree-based painting and rendering system using both CPU and GPU to take advantage of the characteristics of both processors (CPU for octree modeling and GPU for volume rendering). On the CPU-side, we dynamically adjust an octree and incrementally update the octree to GPU with low latency without compromising the frame rates of the rendering. Our octree is balanced and uses a novel 3-neighbor connectivity for format simplicity and efficient storage, while allowing constant neighbor access time in ray casting. To further reduce the GPU-side 3-neighbor computations, we precompute a culling mask in CPU and upload it to GPU. Finally, we analyze the numerical error-propagation in ray casting through high resolution octree and present a theoretical error bound.
DOI
10.1111/cgf.13558
Appears in Collections:
인공지능대학 > 컴퓨터공학과 > Journal papers
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