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Haptic puppetry for interactive games

Title
Haptic puppetry for interactive games
Authors
Kim S.Zhang X.Kim Y.J.
Ewha Authors
김영준Xinyu Zhang
SCOPUS Author ID
김영준scopus
Issue Date
2006
Journal Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN
0302-9743JCR Link
Citation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) vol. 3942 LNCS, pp. 1292 - 1302
Indexed
SCOPUS scopus
Document Type
Conference Paper
Abstract
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, typically, an articulated model used in the field has a high degree-of-freedom (DOF) for joints so that it is challenging to devise an easy-to-use interface to control the individual DOF. In this paper, as an alternative to existing techniques for controlling articulated characters, we propose the traditional marionette control [1] as natural interfaces to control the characters, and explain how to implement a virtual marionette based on physically-based modelling and haptic paradigm. Using our virtual marionette system, we can rapidly but easily create sophisticated motions for a high-DOF articulated character. Moreover, our system relies on haptic interfaces to model the behavior of real-world marionette controls and provides to the puppeteer responsive forces as a result of the created motions. This results in the puppeteer having a better sense of control over the marionette that she or he manipulates. Our experimentations show that our system can create reasonably complicated motions for articulated characters in an easy and quick manner at highly interactive rates. © Springer-Verlag Berlin Heidelberg 2006.
ISBN
9783540334231

3540334238
Appears in Collections:
엘텍공과대학 > 컴퓨터공학과 > Journal papers
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