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Generating an ω-Tile set for texture synthesis

Title
Generating an ω-Tile set for texture synthesis
Authors
Ng T.-Y.Wen C.Tan T.-S.Zhang X.Kim Y.J.
Ewha Authors
김영준Xinyu Zhang
SCOPUS Author ID
김영준scopus
Issue Date
2005
Journal Title
Proceedings of Computer Graphics International Conference, CGI
ISSN
1530-1052JCR Link
Citation
pp. 177 - 184
Indexed
SCOPUS scopus
Abstract
This paper presents an effective approach to generate a set of small textures from an input texture that can be tiled together to synthesize large textures. Such a small set can be useful in texturing any large area realistically and efficiently while consuming only a small amount of texture memory. Our approach is advantageous in its ability to generate a smaller number of tiles that can embed much more texture patterns and with less conspicuous seams within each tile than earlier approaches. As a result, our approach can generate large textures that look as if each were from a continuous part of the input texture while avoiding highly repetitive patterns. In general, our approach performs very well and shows a particular strength, compared to earlier approaches, for input textures of elaborate or relatively large features, or with distinctive colors. © 2005 IEEE.
DOI
10.1109/CGI.2005.1500411
ISBN
780393309
Appears in Collections:
엘텍공과대학 > 컴퓨터공학과 > Journal papers
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