2019 | Feasibility and use of psychophysiological responses based on cognitive load theory | 조일현 | Article |
2017 | Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges | 소효정 | Conference Paper |
2017 | Learning with minecraft and kodu: Examining complex problem-solving strategies | 소효정 | Conference Paper |
2019 | Promoting learning in online, ill-structured problem solving: The effects of scaffolding type and metacognition level | 임규연 | Article |
2011 | The development of an interactive digital textbook in middle school English | 조일현 | Conference Paper |
2017 | Gamified Digital Math Lessons for Lower Primary School Students | 소효정 | Conference Paper |
2010 | Are boys and girls really that different: New Millennium Learner's educational performance | 한정선; 정혜윤; 이정민 | Conference Paper |
2012 | Factors impacting corporate e-learners' learning flow, satisfaction, and learning persistence | 주영주 | Conference Paper |
2017 | Students’ expectation, satisfaction, and continuance intention to use digital textbooks | 주영주 | Article |
2011 | Structural relationships among internal locus of control, institutional support, flow, and learner persistence in cyber universities | 주영주 | Article |