2021 | “We're looking good”: Social exchange and regulation temporality in collaborative design | 임규연 | Article |
2020 | Co-regulation in collaborative learning: Grounded in achievement goal theory | 임규연 | Article |
2019 | Fostering group creativity through design thinking projects | 이정민 | Article |
2020 | Shared lessons in mobile learning among K-12 education, higher education and industry: an international Delphi study | 소효정 | Article |
2020 | IDC theory: habit and the habit loop | 소효정 | Article |
2020 | Individual characteristics influencing the sharing of knowledge on social networking services: online identity, self-efficacy, and knowledge sharing intentions | 이정민 | Article |
2020 | Effects of robotics programming on the computational thinking and creativity of elementary school students | 이정민 | Article |
2019 | Factors that affect the success of learning analytics dashboards | 조일현 | Article |
2020 | Trajectories of Developing Computational Thinking Competencies: Case Portraits of Korean Gifted Girls | 소효정 | Article |
2019 | Digital equity and accessible MOOCs: Accessibility evaluations of mobile MOOCs for learners with visual impairments | 소효정 | Article |
2019 | A novel method to monitoring changes in cognitive load in video-based learning | 조일현 | Article |
2015 | Teachers as participatory designers: two case studies with technology-enhanced learning environments | 소효정 | Article |
2015 | Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances | 소효정 | Article |
2015 | Examining young children's perception toward augmented reality-infused dramatic play | 소효정 | Article |
2015 | Assessing learners' perceived readiness for computer-supported collaborative learning (CSCL): a study on initial development and validation | 소효정 | Article |
2019 | Role of environmental interaction in interdisciplinary thinking: from knowledge resources perspectives | 소효정 | Article |
2019 | Feasibility and use of psychophysiological responses based on cognitive load theory | 조일현 | Article |
2019 | Promoting learning in online, ill-structured problem solving: The effects of scaffolding type and metacognition level | 임규연 | Article |
2019 | What Constitutes Korean Pre-service Teachers' Competency in STEAM Education: Examining the Multi-functional Structure | 소효정 | Article |
2002 | Effects of different types of interaction on learning achievement, satisfaction and participation in web-based instruction | 정인성 | Article |