Browsing "사범대학" by Author 소효정

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Showing results 1 to 18 of 18

Issue DateTitleAuthor(s)Type
2018A review of research on bridging the gap between formal and informal learning with technology in primary school contexts소효정Article
2015Assessing learners' perceived readiness for computer-supported collaborative learning (CSCL): a study on initial development and validation소효정Article
2018Creating tools for inquiry-based mathematics learning from technological pedagogical content knowledge perspectives: Collaborative design approach소효정Article
2018Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs소효정Article
2018Examining competitive, collaborative and adaptive gamification in young learners' math learning소효정Article
2017Examining the validity of the technological pedagogical content knowledge (TPACK) framework for preservice chemistry teachers소효정Article
2015Examining young children's perception toward augmented reality-infused dramatic play소효정Article
2017Gamified Digital Math Lessons for Lower Primary School Students소효정Conference Paper
2018Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation소효정Conference Paper
2017Innovation becoming trajectories: leveraging lateral and vertical moves for collaborative diffusion of twenty-first century learning practices소효정Article
2017Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges소효정Conference Paper
2017Learning with minecraft and kodu: Examining complex problem-solving strategies소효정Conference Paper
2015Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances소효정Article
2019Role of environmental interaction in interdisciplinary thinking: from knowledge resources perspectives소효정Article
2016Students' use of knowledge resources in environmental interaction on an outdoor learning trail소효정Conference Paper
2015Teachers as participatory designers: two case studies with technology-enhanced learning environments소효정Article
2017Transformation of Participation and Learning: Three Case Studies of Young Learners Harnessing Mobile Technologies for Seamless Science Learning소효정Article
2019What Constitutes Korean Pre-service Teachers' Competency in STEAM Education: Examining the Multi-functional Structure소효정Article

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