2018 | A review of research on bridging the gap between formal and informal learning with technology in primary school contexts | 소효정 | Article |
2021 | Enhancing efl teachers’ technological pedagogical content knowledge (Tpack) competence through reflective practice | 소효정 | Article |
2018 | Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs | 소효정 | Article |
2022 | Examining the Effect of Socially Engaged Art Education with Virtual Reality on Creative Problem Solving | 김효정; 소효정 | Article |
2017 | Examining the validity of the technological pedagogical content knowledge (TPACK) framework for preservice chemistry teachers | 소효정 | Article |
2017 | Gamified Digital Math Lessons for Lower Primary School Students | 소효정 | Conference Paper |
2018 | Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation | 소효정 | Conference Paper |
2020 | IDC theory: habit and the habit loop | 소효정 | Article |
2017 | Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges | 소효정 | Conference Paper |
2017 | Learning with minecraft and kodu: Examining complex problem-solving strategies | 소효정 | Conference Paper |
2022 | Parental involvement in digital home-based learning during COVID-19: an exploratory study with Korean parents | 소효정 | Article |
2016 | Students' use of knowledge resources in environmental interaction on an outdoor learning trail | 소효정 | Conference Paper |
2017 | Transformation of Participation and Learning: Three Case Studies of Young Learners Harnessing Mobile Technologies for Seamless Science Learning | 소효정 | Article |
2021 | Unpacking Academic Emotions in Asynchronous Video-based Learning: Focusing on Korean Learners’ Affective Experiences | 소효정 | Article |
2021 | Unpacking teachers’ concerns about CT-based pedagogy: The case of software education in Korea | 소효정 | Article |