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IDC theory: habit and the habit loop

Title
IDC theory: habit and the habit loop
Authors
Chen W.Chan T.W.Wong L.H.Looi C.K.Liao C.C.Y.Cheng H.N.H.Wong S.L.Mason J.So H.-J.Murthy S.Gu X.Pi Z.
Ewha Authors
소효정
SCOPUS Author ID
소효정scopus
Issue Date
2020
Journal Title
Research and Practice in Technology Enhanced Learning
ISSN
1793-7078JCR Link
Citation
Research and Practice in Technology Enhanced Learning vol. 15, no. 1
Keywords
Habit loopInterest-driven creator (IDC) theoryLearning habit
Publisher
Springer
Indexed
SCOPUS scopus
Document Type
Article
Abstract
Interest-driven creator (IDC) theory is a design theory that intends to inform the design of future education in Asia. It consists of three anchored concepts, namely, interest, creation, and habit. This paper presents the third anchored concept habit as well as the habit loop. IDC theory assumes that learners, when driven by interest, can be engaged in knowledge creation. Furthermore, by repeating such process in their daily learning routines, learners will form interest-driven creation habits. The habit loop, the process of building such a habit, consists of three component concepts—cuing environment, routine, and harmony. The cuing environment is a habit trigger that tells the students’ brain to get prepared and go into an automatic mode, letting a learning behavior unfold. Routine refers to the behavioral patterns the students repeat most often, literally etched into their neural pathways. Harmony refers to the affective outcome of the routine activity as well as the integration or stabilization of habits; that is, through the routine behavior and action, students may feel that their needs get fulfilled, feel satisfied, and experience inner peace. It is our hope that such habitual behavior of creating knowledge can be sustained so long that students ultimately become lifelong interest-driven creators. This paper focuses on the description of the three components of the habit loop and discusses how these components are related to the interest loop and the creation loop in supporting learners in developing their interest-driven creation capability. © 2020, The Author(s).
DOI
10.1186/s41039-020-00127-7
Appears in Collections:
사범대학 > 교육공학과 > Journal papers
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