Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 소효정 | - |
dc.date.accessioned | 2018-11-22T16:30:30Z | - |
dc.date.available | 2018-11-22T16:30:30Z | - |
dc.date.issued | 2017 | - |
dc.identifier.isbn | 9789869401227 | - |
dc.identifier.other | OAK-23852 | - |
dc.identifier.uri | https://dspace.ewha.ac.kr/handle/2015.oak/246953 | - |
dc.description.abstract | The purpose of this research is to examine how game-based learning coupled with the problem-based learning pedagogy affects students' ability to solve complex, ill-defined problems. This study examines two cases of digital game-based learning in a secondary school in Korea: Social Studies class where students learned the complexity of urban planning with Minecraft; Science class where students learned the topic of air pollution with Kodu. The students were presented with open-ended problems that they discussed and solved as groups. Discourse data was transcribed and content-analyzed according to the coding framework on the patterns of complex problem-solving strategies. Overall, we found that game-based learning with Minecraft and Kodu, coupled with a PBL curriculum, can help students in tackling complex, ill-defined problems by improving their use of models and planning practices. In conclusion, we discuss the implications of this study concerning the potential and challenges of digital game-based learning in preparing students for the changing world. © 2017 Asia-Pacific Society for Computers in Education. All rights reserved. | - |
dc.description.sponsorship | Microsoft | - |
dc.language | English | - |
dc.publisher | Asia-Pacific Society for Computers in Education | - |
dc.subject | Digital game-based learning | - |
dc.subject | Kodu | - |
dc.subject | Minecraft | - |
dc.subject | Problem-solving | - |
dc.title | Learning with minecraft and kodu: Examining complex problem-solving strategies | - |
dc.type | Conference Paper | - |
dc.relation.index | SCOPUS | - |
dc.relation.startpage | 79 | - |
dc.relation.lastpage | 86 | - |
dc.relation.journaltitle | ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings | - |
dc.identifier.scopusid | 2-s2.0-85054185408 | - |
dc.author.google | So H.-J. | - |
dc.author.google | Gaydos M. | - |
dc.author.google | Seo M. | - |
dc.author.google | Jung Y. | - |
dc.author.google | Lee H. | - |
dc.contributor.scopusid | 소효정(24178733000) | - |
dc.date.modifydate | 20200301081000 | - |