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Developing a big game for financial education using service design approach

Title
Developing a big game for financial education using service design approach
Authors
Kang M.Yoon S.Jang J.Lee Y.
Ewha Authors
강명희
SCOPUS Author ID
강명희scopus
Issue Date
2018
Journal Title
Journal of Educational Multimedia and Hypermedia
ISSN
1055-8896JCR Link
Citation
Journal of Educational Multimedia and Hypermedia vol. 27, no. 2, pp. 267 - 287
Publisher
Association for the Advancement of Computing in Education
Indexed
SCOPUS scopus
Document Type
Article
Abstract
The purpose of this study was to design and develop an educational game which facilitates building adolescents' knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experiencebased triple-diamond instructional design model using service design processes and tools. The big game prototype for financial education implemented in a virtual space utilizing an iPad toolkit. A virtual Lost City and the physical space of Korea's financial center of Yeouido tightly integrated into the big game. As a result of the prototype evaluation sessions with 18 high school sophomores, the authors demonstrated how a big game could be effective in school settings. The learners said they enjoyed gaining the financial principles by communicating with other learners. This study also suggested a great potential for using a service design approach in developing a big game. © 2018 Association for the Advancement of Computing in Education. All rights reserved.
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사범대학 > 교육공학과 > Journal papers
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