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dc.contributor.author소효정-
dc.date.accessioned2019-11-19T16:31:09Z-
dc.date.available2019-11-19T16:31:09Z-
dc.date.issued2015-
dc.identifier.issn1042-1629-
dc.identifier.issn1556-6501-
dc.identifier.otherOAK-25770-
dc.identifier.urihttps://dspace.ewha.ac.kr/handle/2015.oak/252097-
dc.description.abstractAmid the increasing interest in applying augmented reality (AR) in educational settings, this study explores the design and enactment of an AR-infused robot system to enhance children's satisfaction and sensory engagement with dramatic play activities. In particular, we conducted an exploratory study to empirically examine children's perceptions toward the computer- and robot-mediated AR systems designed to make dramatic play activities interactive and participatory. A multi-disciplinary expert group consisting of early childhood education experts, preschool teachers, AR specialists, and robot engineers collaborated to develop a learning scenario and technological systems for dramatic play. The experiment was conducted in a kindergarten setting in Korea, with 81 children (aged 5-6 years old). The participants were placed either in the computer-mediated AR condition (n = 40) or the robot-mediated AR condition (n = 41). We administered an instrument to measure children's perceived levels of the following variables: (a) satisfaction (i.e., interest in dramatic play & user-friendliness), (b) sensory immersion (i.e., self-engagement, environment-engagement & interaction-engagement), and (c) media recognition (i.e., collaboration with media, media function & empathy with media). Data analysis indicates that children in the robot-mediated condition showed significantly higher perceptions than those in the computer-mediated condition regarding the following aspects: interest in dramatic play (satisfaction), interactive engagement (sensory immersion), and empathy with media (media recognition). Furthermore, it was found that the younger-aged children and girls, in particular, perceived AR-infused dramatic play more positively than the older-aged children and boys, respectively. The contribution of this study is to provide empirical evidence about the affordances of robots and AR-based learning systems for young children. This remains a relatively unexplored area of research in the field of learning technologies. Implications of the current study and future research directions are also discussed.-
dc.languageEnglish-
dc.publisherSPRINGER-
dc.subjectAugmented reality-
dc.subjectDramatic play-
dc.subjectEducational robot-
dc.titleExamining young children's perception toward augmented reality-infused dramatic play-
dc.typeArticle-
dc.relation.issue3-
dc.relation.volume63-
dc.relation.indexSSCI-
dc.relation.indexSCOPUS-
dc.relation.startpage455-
dc.relation.lastpage474-
dc.relation.journaltitleETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT-
dc.identifier.doi10.1007/s11423-015-9374-9-
dc.identifier.wosidWOS:000354097800006-
dc.author.googleHan, Jeonghye-
dc.author.googleJo, Miheon-
dc.author.googleHyun, Eunja-
dc.author.googleSo, Hyo-jeong-
dc.contributor.scopusid소효정(24178733000)-
dc.date.modifydate20200301081000-
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사범대학 > 교육공학과 > Journal papers
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