2018 | Design and development of 3D printed teaching AIDS for architecture education | 조재경 | Article |
2018 | A study on the usability reduction of mobile graphic user interface: In comparison with de-functionalization process in art history | 최종훈 | Article |
2018 | Representation method of warning icons on automobile instrument panel for improving driver's cognitive experience | 최종훈 | Article |
2018 | The characteristic of image quality perception of elderly group: according to the comparison with adult group | 박영경 | Article |
2018 | The works of Naomi Filmer with reference to ecological insights | 이세리 | Article |
2018 | Classification of Iris colors and patterns in Koreans | 박영경 | Article |
2018 | Fashion discourses on images of Calvin Klein [캘빈 클라인 이미지와 패션의 담론] | 이세리 | Article |
2018 | Human factors of UHD viewing experiences for two different age groups | 박영경 | Article |
2018 | Optimum display luminance depends on white luminance under various ambient illuminance conditions | 박영경 | Article |
2017 | A research on the organic minimalism regarding changes in minimalism: Focused on the field of contemporary branding | 김수정 | Article |
2017 | The Effects of Organism- Versus Object-Based Robot Design Approaches on the Consumer Acceptance of Domestic Robots | 곽소나 | Article |
2017 | Collaborative map making: A reflexive method for understanding matters of concern in design research | 곽소나 | Conference Paper |
2017 | Who is this?: Identity and presence in robot-mediated communication | 곽소나 | Article |
2017 | Design changes in automobile interface for drivers due to the spread of smart media | 최종훈; 정수영 | Article |
2017 | A study of graphic symbol reflecting experiences | 김수정 | Article |
2017 | The effects of the robot's information delivery types on users' perception toward the robot | 곽소나 | Conference Paper |
2017 | The dynamic identity design of the Korean royal palace through a contemporary reinterpretation | 최종훈 | Article |
2017 | Children book app as emotional learning media | 최유미 | Conference Paper |
2017 | Feel me if you can: The effect of robot types and robot's tactility types on users' perception toward a robot | 곽소나 | Conference Paper |
2017 | Entertainment company's brand extension with pop culture content communication | 김수정; 엄윤경 | Article |