2016 | Continuous penetration depth computation for rigid models using dynamic Minkowski sums | 김영준 | Article; Proceedings Paper |
2018 | Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality | 김영준 | Article; Proceedings Paper |
2018 | Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling | 김영준 | Article; Proceedings Paper |
2017 | Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control | 김영준 | Article |
2015 | GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applications | 김영준 | Article |
2016 | Learning to segment and unfold polyhedral mesh from failures | 김영준 | Article; Proceedings Paper |
2016 | Massively parallel motion planning algorithms under uncertainty using POMDP | 김영준; 이택희 | Article |
2015 | Probabilistic triangles for point set surfaces | 김영준 | Article |
2021 | Solving Footstep Planning as a Feasibility Problem Using L1-Norm Minimization | 김영준 | Article |
2021 | Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal Encoding | 김영준; 오유란 | Article |