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Application of intelligent product design on STEAM education

Title
Application of intelligent product design on STEAM education
Authors
Baek C.Choi J.J.Han J.Kwak S.S.
Ewha Authors
곽소나
SCOPUS Author ID
곽소나scopus
Issue Date
2015
Journal Title
HAI 2015 - Proceedings of the 3rd International Conference on Human-Agent Interaction
Citation
HAI 2015 - Proceedings of the 3rd International Conference on Human-Agent Interaction, pp. 249 - 250
Keywords
Intelligent ProductProduct DesignSTEAM
Publisher
Association for Computing Machinery, Inc
Indexed
SCOPUS scopus
Document Type
Conference Paper
Abstract
In this paper, a STEAM education was developed by applying intelligent product design. One promising approach to improve children's STEAM attitudes, knowledge, and skills is to utilize robotics in the program. As an intelligent product is a robot with the shape of the common object intelligent product design could allow children to learn robotics and product design. Field trial of STEAM education was held at a Korean elementary school for two weeks. After the field trial, children evaluated the perception toward a common product and a developed intelligent product. The results showed that the intelligent product was perceived more positively and intelligent than the common product. © 2015 ACM.
DOI
10.1145/2814940.2814988
ISBN
9781450335270
Appears in Collections:
조형예술대학 > 산업디자인전공 > Journal papers
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