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Robot-Delivered Cognitive Stimulation Games for Older Adults: Usability and Acceptability Evaluation

Title
Robot-Delivered Cognitive Stimulation Games for Older Adults: Usability and Acceptability Evaluation
Authors
Gasteiger N.Ahn H.S.Gasteiger C.Lee C.Lim J.Fok C.MacDonald B.A.Kim G.H.Broadbent E.
Ewha Authors
김건하
SCOPUS Author ID
김건하scopus
Issue Date
2021
Journal Title
ACM Transactions on Human-Robot Interaction
ISSN
2573-9522JCR Link
Citation
ACM Transactions on Human-Robot Interaction vol. 10, no. 4
Keywords
cognitive robotscognitive stimulationgerontechnologyHuman-robot interactioninteractive gamestechnology acceptanceuser perspective
Publisher
Association for Computing Machinery
Indexed
SCOPUS scopus
Document Type
Article
Abstract
Cognitive stimulation games delivered on robots may be able to improve cognitive functioning and delay decline in older adults. However, little is known about older adults' in-depth opinions of robot-delivered games, as current research primarily focuses on technical development and one-off use. This article explores the usability, acceptability, and perceptions of community-dwelling older adults towards cognitive games delivered on a robot that incorporated movable interactive blocks. Semi-structured interviews were conducted with participants at the end of a 12-week cognitive stimulation games intervention delivered entirely on robots. Participants were 10 older adults purposively sampled from two retirement villages. A framework analysis approach was used to code data to predefined themes related to technology acceptance (perceived benefits, satisfaction, and preference), and usability (effectiveness, efficiency, and satisfaction). Results indicated that cognitive games delivered on a robot may be a valuable addition to existing cognitive stimulation activities. The robot was considered easy to use and useful in improving cognitive functioning. Future developments should incorporate interactive gaming tools, the use of social anthropomorphic robots, contrasting colour schemes to accommodate macular degeneration, and cultural-specific imagery and language. This will help cater to the preferences and age-related health needs of older adults, to ultimately enhance usability and acceptability. © 2021 ACM.
DOI
10.1145/3451882
Appears in Collections:
연구기관 > 뇌융합과학연구원 > Journal papers
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