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PalmitoAR: The Last Battle of the US Civil War Reenacted Using Augmented Reality

Title
PalmitoAR: The Last Battle of the US Civil War Reenacted Using Augmented Reality
Authors
Jung, KwangheeNguyen, Vinh T.Yoo, Seung-ChulKim, SeungmanPark, SohyunCurrie, Melissa
Ewha Authors
유승철
SCOPUS Author ID
유승철scopusscopus
Issue Date
2020
Journal Title
ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION
ISSN
2220-9964JCR Link
Citation
ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION vol. 9, no. 2
Keywords
augmented realityA-framecultural conservationcultural preservationPalmito RanchCivil Wartechnology acceptance modelgeneralized structured component analysis
Publisher
MDPI
Indexed
SCIE; SCOPUS WOS
Document Type
Article
Abstract
Various efforts are used to preserve American history including relying on formal education, distributing information (text, video or visual aids) on social channels, displaying artifacts in historical centers or more recently, virtual reality applications posted on a shared medium. However, many of the newly developed applications are designed specifically for dedicated hardware rather than for a broad audience, thus creating a barrier for disseminating cultural values. In this paper, we propose a web-based Augmented Reality (AR) application, namely PalmitoAR, which provides an intuitive way of observing one of the most significant historical CivilWar battlefields, Palmito Ranch Battlefield located in Cameron County, Texas. The proposed AR application is designed to resurrect a series of events through (i) a printed map of Palmito Ranch with embedded markers that enables viewers to experience the battle without being present at the site, (ii) a mobile device with a WebGL supported browser that allows 3D contents to be rendered, and (iii) an AR library (A-Frame.io) that enables enthusiasts to recreate similar work. Our methodology strongly relies on the benefits of a simple, robust algorithm for AR marker recognition to position 3D models in a specific context and time. As a result, the proposed AR application is complementary to existing work and provides a seamless experience for a wide range of viewers. We evaluated and improved the application with the help of twenty-six users to gather perspectives on the specific benefits of employing AR in learning about battlefields and reenactment. The technology acceptance model was adapted to access an individual's acceptance of information technology.
DOI
10.3390/ijgi9020075
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사회과학대학 > 커뮤니케이션·미디어학전공 > Journal papers
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