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Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study

Title
Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
Authors
Lee, Sang HoonIm, Jooyeon JamieOh, Jin KyoungChoi, Eun KyoungYoon, SujungBikson, MaromSong, In-UkJeong, HyeonseokChung, Yong-An
Ewha Authors
윤수정
SCOPUS Author ID
윤수정scopus
Issue Date
2018
Journal Title
JOURNAL OF BEHAVIORAL ADDICTIONS
ISSN
2062-5871JCR Link

2063-5303JCR Link
Citation
JOURNAL OF BEHAVIORAL ADDICTIONS vol. 7, no. 4, pp. 1166 - 1170
Keywords
online gametranscranial direct current stimulationpositron emission tomographydorsolateral prefrontal cortexregional cerebral metabolic rate of glucoseself-control
Publisher
AKADEMIAI KIADO ZRT
Indexed
SCIE; SSCI; SCOPUS WOS
Document Type
Article
Abstract
Aim: Excessive use of online games can have negative influences on mental health and daily functioning. Although the effects of transcranial direct current stimulation (tDCS) have been investigated for the treatment of addiction, it has not been evaluated for excessive online game use. This study aimed to investigate the feasibility and tolerability of tDCS over the dorsolateral prefrontal cortex (DLPFC) in online gamers. Methods: A total of 15 online gamers received 12 active tDCS sessions over the DLPFC (anodal left/cathodal right, 2 mA for 30 min, 3 times per week for 4 weeks). Before and after tDCS sessions, all participants underwent 18F-fluoro-2-deoxyglucose positron emission tomography scans and completed the Internet Addiction Test (IAT), Brief Self Control Scale (BSCS), and Beck Depression Inventory-II (BDI-II). Results: After tDCS sessions, weekly hours spent on games (p = .02) and scores of IAT (p < .001) and BDI-II (p = .01) were decreased, whereas BSCS score was increased (p = .01). Increases in self-control were associated with decreases in both addiction severity (p = .002) and time spent on games (p = .02). Moreover, abnormal right-greater-than-left asymmetry of regional cerebral glucose metabolism in the DLPFC was partially alleviated (p = .04). Conclusions: Our preliminary results suggest that tDCS may be useful for reducing online game use by improving interhemispheric balance of glucose metabolism in the DLPFC and enhancing self-control. Larger sham-controlled studies with longer follow-up period are warranted to validate the efficacy of tDCS in gamers.
DOI
10.1556/2006.7.2018.107
Appears in Collections:
연구기관 > 뇌융합과학연구원 > Journal papers
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