View : 624 Download: 0

Physics-based assistive grasping for robust object manipulation in virtual reality

Title
Physics-based assistive grasping for robust object manipulation in virtual reality
Authors
Nasim K.Kim Y.J.
Ewha Authors
김영준
SCOPUS Author ID
김영준scopus
Issue Date
2018
Journal Title
Computer Animation and Virtual Worlds
ISSN
1546-4261JCR Link
Citation
Computer Animation and Virtual Worlds vol. 29, no. 3-4
Keywords
assistive grasphuman–computer interaction (HCI)proxy handvirtual graspingvirtual reality (VR)
Publisher
John Wiley and Sons Ltd
Indexed
SCIE; SCOPUS WOS scopus
Document Type
Conference Paper
Abstract
In this paper, an effective, interactive grasping algorithm is proposed to provide physically realistic interactions in the virtual world. We have provided a solution to lacking dynamic control resulting in penetrations and frictionless contact due to kinematic virtual hand provided by hand-tracking devices, by including a proxy hand in the system. The introduced proxy hand not only provides correct visual feedback but also is used to simulate dynamics between the hand and virtual objects. Our method also provides semiautonomous assistive grasping, coupled with physics-based grasping, which makes the system help the user in achieving a grasp by identifying grasp pose and orienting the object in the hand to be grasped robustly. We have implemented and evaluated our technique with various benchmarks, conducted a user study to compare our method against the state-of-the-art, pinch-based grasping mechanism, and showed that our technique provides physically realistic, stable, and time-efficient real-time interactions. Copyright © 2018 John Wiley & Sons, Ltd.
DOI
10.1002/cav.1820
Appears in Collections:
인공지능대학 > 컴퓨터공학과 > Journal papers
Files in This Item:
There are no files associated with this item.
Export
RIS (EndNote)
XLS (Excel)
XML


qrcode

BROWSE