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dc.contributor.author곽소나-
dc.date.accessioned2016-08-29T12:08:45Z-
dc.date.available2016-08-29T12:08:45Z-
dc.date.issued2015-
dc.identifier.isbn9781450335270-
dc.identifier.otherOAK-18516-
dc.identifier.urihttps://dspace.ewha.ac.kr/handle/2015.oak/231516-
dc.description.abstractIn this paper, a STEAM education was developed by applying intelligent product design. One promising approach to improve children's STEAM attitudes, knowledge, and skills is to utilize robotics in the program. As an intelligent product is a robot with the shape of the common object intelligent product design could allow children to learn robotics and product design. Field trial of STEAM education was held at a Korean elementary school for two weeks. After the field trial, children evaluated the perception toward a common product and a developed intelligent product. The results showed that the intelligent product was perceived more positively and intelligent than the common product. © 2015 ACM.-
dc.description.sponsorshipACM SIGCHI;Brain Engineering Society of Korea (BESK)-
dc.languageEnglish-
dc.publisherAssociation for Computing Machinery, Inc-
dc.subjectIntelligent Product-
dc.subjectProduct Design-
dc.subjectSTEAM-
dc.titleApplication of intelligent product design on STEAM education-
dc.typeConference Paper-
dc.relation.indexSCOPUS-
dc.relation.startpage249-
dc.relation.lastpage250-
dc.relation.journaltitleHAI 2015 - Proceedings of the 3rd International Conference on Human-Agent Interaction-
dc.identifier.doi10.1145/2814940.2814988-
dc.identifier.scopusid2-s2.0-84962886267-
dc.author.googleBaek C.-
dc.author.googleChoi J.J.-
dc.author.googleHan J.-
dc.author.googleKwak S.S.-
dc.contributor.scopusid곽소나(24491889000)-
dc.date.modifydate20180301081000-
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조형예술대학 > 산업디자인전공 > Journal papers
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