2024 | Age-related changes in connected speech production: evidence from eye-tracking in the culturally adapted picture description task | 최유미; 성지은 | Article |
2022 | Human-AI Co-creation Practice to Reconfigure the Cultural Emotion : Han | 유현정 | Conference Paper |
2022 | Illustration Design to Derive Storytelling for the Elderly in South Korea: (Traditional folklore of Heungbu and Nolbu) [국내 노년층의 스토리텔링 도출을 위한 그림 디자인 연구: (흥부와 놀부 전래 동화를 중심으로)] | 최유미; 성지은; 한지윤 | Article |
2022 | Constructing Data-Driven Personas through an Analysis of Mobile Application Store Data | 강수진 | Article |
2020 | Reconsideration on concepts and conditions of abstraction and figurativeness of animation | 최유미 | Article |
2017 | Children book app as emotional learning media | 최유미 | Conference Paper |
2017 | The dynamic identity design of the Korean royal palace through a contemporary reinterpretation | 최종훈 | Article |
2017 | Design changes in automobile interface for drivers due to the spread of smart media | 최종훈; 정수영 | Article |
2018 | Representation method of warning icons on automobile instrument panel for improving driver's cognitive experience | 최종훈 | Article |
2018 | A study on the usability reduction of mobile graphic user interface: In comparison with de-functionalization process in art history | 최종훈 | Article |
2016 | A comparative study about style change of modern art and GUI | 최종훈 | Article |
2016 | Educational Contents for Kids' App. based on Henri-Matisse's Cut-out works | 유현정; 홍성욱 | Conference Paper |
2016 | A study on 3D digital image applying oriental painting techniques | 최유미 | Conference Paper |
2015 | The development and application of the augmented reality based steam education program: Based on the inquiry learning model | 최유미 | Article |
2016 | Development of convergence design content through animation production - Focusing on the enhancement of core competencies | 최유미 | Article |