2013 | Have you ever lied?: The impacts of gaze avoidance on people's perception of a robot | 곽소나 | Conference Paper |
2015 | How people perceive human-and product-like robots: Cross-cultural analysis between Japan and Korea | 곽소나 | Conference Paper |
2018 | Human factors of UHD viewing experiences for two different age groups | 박영경 | Article |
2022 | Human-AI Co-creation Practice to Reconfigure the Cultural Emotion : Han | 유현정 | Conference Paper |
2024 | Identification of Key Service Features for Evaluating the Quality of Metaverse Services: A Text Mining Approach | 유하연 | Article |
2022 | Illustration Design to Derive Storytelling for the Elderly in South Korea: (Traditional folklore of Heungbu and Nolbu) [국내 노년층의 스토리텔링 도출을 위한 그림 디자인 연구: (흥부와 놀부 전래 동화를 중심으로)] | 최유미; 성지은; 한지윤 | Article |
2023 | Issues of virtual fashion influencers’ reproduced bodies: a qualitative analysis based on body discourse | 이세리 | Article |
2020 | Lightness prediction of mirror display by amending CIECAM02 to include specular reflection | 박영경 | Article |
2023 | Observation of image quality for HDR micro LED display | 박영경 | Article |
2018 | Optimum display luminance depends on white luminance under various ambient illuminance conditions | 박영경 | Article |
2016 | Pepper or roomba? Effective robot design type based on cultural analysis between Korean and Japanese users | 곽소나 | Article |
2020 | Reconsideration on concepts and conditions of abstraction and figurativeness of animation | 최유미 | Article |
2015 | Refined CIECAM02 for bright surround conditions | 박영경 | Article |
2018 | Representation method of warning icons on automobile instrument panel for improving driver's cognitive experience | 최종훈 | Article |
2015 | The autonomy levels and the human intervention levels of robots: The impact of robot types in human-robot interaction | 곽소나 | Conference Paper |
2018 | The characteristic of image quality perception of elderly group: according to the comparison with adult group | 박영경 | Article |
2016 | The design methodology on government identity through visual thinking: Gestalt theory | 김수정 | Article |
2015 | The development and application of the augmented reality based steam education program: Based on the inquiry learning model | 최유미 | Article |
2017 | The dynamic identity design of the Korean royal palace through a contemporary reinterpretation | 최종훈 | Article |
2016 | The effect of intelligent product types on users' perception according to usage contexts | 곽소나 | Article |