2008 | A fast and practical algorithm for generalized penetration depth computation | 김영준 | Conference Paper |
2007 | A hybrid approach for complete motion planning | 김영준 | Conference Paper |
2006 | A new class of non-stationary interpolatory subdivision schemes based on exponential polynomials | 윤정호; 김영준 | Conference Paper |
2008 | A simple path non-existence algorithm using C-obstacle query | 김영준 | Conference Paper |
2010 | A simple visual servoing and navigation algorithm for an omnidirectional robot | 김영준 | Conference Paper |
2012 | Accurate evaluation of a distance function for optimization-based motion planning | 김영준 | Conference Paper |
2019 | An Intuitive Robot Trajectory Simulation Interface for Unstructured Environment using See-Through AR | 김현정 | Master's Thesis |
2023 | Artistic Robotic Pen Drawing System using High-DoF Manipulators | 송다은 | Doctoral Thesis |
2007 | C-DIST: Efficient distance computation for rigid and articulated models in configuration space | 김영준 | Conference Paper |
2010 | CCQ: Efficient local planning using connection collision query | 김영준 | Conference Paper |
2017 | Collision and proximity queries | 김영준 | Book Chapter |
2008 | Continuous collision detection for adaptive simulation of articulated bodies | 김영준 | Article |
2007 | Continuous collision detection for articulated models using Taylor models and temporal culling | 김영준 | Conference Paper |
2007 | Continuous collision detection for articulated models using Taylor models and temporal culling | 김영준; Xinyu Zhang | Article |
2014 | Continuous penetration depth | 김영준 | Article |
2016 | Continuous penetration depth computation for rigid models using dynamic Minkowski sums | 김영준 | Article; Proceedings Paper |
2009 | CUDA를 이용한 병렬형 충돌검사 및 동역학 시뮬레이션 연구 | 이연희 | Master's Thesis |
2008 | D-plan: Efficient collision-free path computation for part removal and disassembly | 김영준 | Article |
2013 | Design and implementation of real-time physics simulation engine for e-Entertainment | 김영준 | Article |
2018 | Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality | 김영준 | Article; Proceedings Paper |
2004 | Dynamic Proximity Calculations for Situation Awareness | 김영준 | Article |
2008 | Efficient cell labelling and path non-existence computation using C-obstacle query | 김영준 | Conference Paper |
2008 | Efficient distance computation in configuration space | 김영준 | Article |
2020 | Efficient Penetration Depth Computation for Deforming Tetrahedra using Object Norm | 김지수 | Master's Thesis |
2008 | Efficient texture synthesis using strict Wang Tiles | 김영준; Xinyu Zhang | Article |
2018 | Encountered-type haptic display for large VR environment using per-plane reachability maps | 김영준 | Conference Paper |
2018 | Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling | 김영준 | Article; Proceedings Paper |
2003 | Enhanced battlefield visualization for situation awareness | 김영준 | Article |
2014 | Exact and adaptive signed distance fieldscomputation for rigid and deformablemodels on GPUS | 김영준 | Article |
2021 | Facial Geometry Synthesis Using Locally Weighted Autoencoder | 김민영 | Master's Thesis |