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Showing results 7 to 36 of 55

Issue DateTitleAuthor(s)Type
2021Enhancing efl teachers’ technological pedagogical content knowledge (Tpack) competence through reflective practice소효정Article
2018Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs소효정Article
2018Examining competitive, collaborative and adaptive gamification in young learners' math learning소효정Article
2022Examining the Effect of Socially Engaged Art Education with Virtual Reality on Creative Problem Solving김효정; 소효정Article
2023Examining the Effects of the Utility Value Intervention on Learners’ Emotions and Conceptual Understanding in Online Video-based Learning소효정Article
2017Examining the validity of the technological pedagogical content knowledge (TPACK) framework for preservice chemistry teachers소효정Article
2015Examining young children's perception toward augmented reality-infused dramatic play소효정Article
2021Flipped learning design fidelity, self-regulated learning, satisfaction, and continuance intention in a university flipped learning course주영주; 소효정Article
2017Gamified Digital Math Lessons for Lower Primary School Students소효정Conference Paper
2018Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation소효정Conference Paper
2020IDC theory: habit and the habit loop소효정Article
2017Innovation becoming trajectories: leveraging lateral and vertical moves for collaborative diffusion of twenty-first century learning practices소효정Article
2017Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges소효정Conference Paper
2017Learning with minecraft and kodu: Examining complex problem-solving strategies소효정Conference Paper
2019Measuring Student Engagement with Multimodal Literacy in English LearningWANG, YUEMaster's Thesis
2022Parental involvement in digital home-based learning during COVID-19: an exploratory study with Korean parents소효정Article
2015Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances소효정Article
2019Role of environmental interaction in interdisciplinary thinking: from knowledge resources perspectives소효정Article
2020Shared lessons in mobile learning among K-12 education, higher education and industry: an international Delphi study소효정Article
2016Students' use of knowledge resources in environmental interaction on an outdoor learning trail소효정Conference Paper
2015Teachers as participatory designers: two case studies with technology-enhanced learning environments소효정Article
2020Trajectories of Developing Computational Thinking Competencies: Case Portraits of Korean Gifted Girls소효정Article
2017Transformation of Participation and Learning: Three Case Studies of Young Learners Harnessing Mobile Technologies for Seamless Science Learning소효정Article
2021Unpacking Academic Emotions in Asynchronous Video-based Learning: Focusing on Korean Learners’ Affective Experiences소효정Article
2021Unpacking teachers’ concerns about CT-based pedagogy: The case of software education in Korea소효정Article
2019What Constitutes Korean Pre-service Teachers' Competency in STEAM Education: Examining the Multi-functional Structure소효정Article
2021가상현실 기반의 직업교육이 발달장애 학생의 학습전이에 미치는 영향박미진Master's Thesis
2019과학관에서의 통합적 디지털 스토리텔링에 따른 초등학생의 지식통합 양상박현진Master's Thesis
2018교육훈련 참여 동기와 학습전이의 관계에서 조직 전이풍토의 매개효과김재인Master's Thesis
2022뉴노멀시대 박물관 교육을 위한 에듀케이터의 역량 모델링최지선Master's Thesis

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