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Showing results 4 to 33 of 55

Issue DateTitleAuthor(s)Type
2018Creating tools for inquiry-based mathematics learning from technological pedagogical content knowledge perspectives: Collaborative design approach소효정Article
2022Developing a Gesture-based AR Exhibit: Differently-Guided Experiences for Complex Conceptual Learning in Science소효정Article
2019Digital equity and accessible MOOCs: Accessibility evaluations of mobile MOOCs for learners with visual impairments소효정Article
2021Enhancing efl teachers’ technological pedagogical content knowledge (Tpack) competence through reflective practice소효정Article
2018Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs소효정Article
2018Examining competitive, collaborative and adaptive gamification in young learners' math learning소효정Article
2022Examining the Effect of Socially Engaged Art Education with Virtual Reality on Creative Problem Solving김효정; 소효정Article
2023Examining the Effects of the Utility Value Intervention on Learners’ Emotions and Conceptual Understanding in Online Video-based Learning소효정Article
2017Examining the validity of the technological pedagogical content knowledge (TPACK) framework for preservice chemistry teachers소효정Article
2015Examining young children's perception toward augmented reality-infused dramatic play소효정Article
2021Flipped learning design fidelity, self-regulated learning, satisfaction, and continuance intention in a university flipped learning course주영주; 소효정Article
2017Gamified Digital Math Lessons for Lower Primary School Students소효정Conference Paper
2018Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation소효정Conference Paper
2020IDC theory: habit and the habit loop소효정Article
2017Innovation becoming trajectories: leveraging lateral and vertical moves for collaborative diffusion of twenty-first century learning practices소효정Article
2017Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges소효정Conference Paper
2017Learning with minecraft and kodu: Examining complex problem-solving strategies소효정Conference Paper
2019Measuring Student Engagement with Multimodal Literacy in English LearningWANG, YUEMaster's Thesis
2022Parental involvement in digital home-based learning during COVID-19: an exploratory study with Korean parents소효정Article
2015Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances소효정Article
2019Role of environmental interaction in interdisciplinary thinking: from knowledge resources perspectives소효정Article
2020Shared lessons in mobile learning among K-12 education, higher education and industry: an international Delphi study소효정Article
2016Students' use of knowledge resources in environmental interaction on an outdoor learning trail소효정Conference Paper
2015Teachers as participatory designers: two case studies with technology-enhanced learning environments소효정Article
2020Trajectories of Developing Computational Thinking Competencies: Case Portraits of Korean Gifted Girls소효정Article
2017Transformation of Participation and Learning: Three Case Studies of Young Learners Harnessing Mobile Technologies for Seamless Science Learning소효정Article
2021Unpacking Academic Emotions in Asynchronous Video-based Learning: Focusing on Korean Learners’ Affective Experiences소효정Article
2021Unpacking teachers’ concerns about CT-based pedagogy: The case of software education in Korea소효정Article
2019What Constitutes Korean Pre-service Teachers' Competency in STEAM Education: Examining the Multi-functional Structure소효정Article
2021가상현실 기반의 직업교육이 발달장애 학생의 학습전이에 미치는 영향박미진Master's Thesis

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