Browsing byAuthor소효정

Jump to:
All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
  • Sort by:
  • In order:
  • Results/Page
  • Authors/Record:

Showing results 1 to 30 of 55

Issue DateTitleAuthor(s)Type
2018A review of research on bridging the gap between formal and informal learning with technology in primary school contexts소효정Article
2022AI 어학 애플리케이션의 개별화 추천 알고리즘송주영Master's Thesis
2015Assessing learners' perceived readiness for computer-supported collaborative learning (CSCL): a study on initial development and validation소효정Article
2018Creating tools for inquiry-based mathematics learning from technological pedagogical content knowledge perspectives: Collaborative design approach소효정Article
2022Developing a Gesture-based AR Exhibit: Differently-Guided Experiences for Complex Conceptual Learning in Science소효정Article
2019Digital equity and accessible MOOCs: Accessibility evaluations of mobile MOOCs for learners with visual impairments소효정Article
2021Enhancing efl teachers’ technological pedagogical content knowledge (Tpack) competence through reflective practice소효정Article
2018Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs소효정Article
2018Examining competitive, collaborative and adaptive gamification in young learners' math learning소효정Article
2022Examining the Effect of Socially Engaged Art Education with Virtual Reality on Creative Problem Solving김효정; 소효정Article
2023Examining the Effects of the Utility Value Intervention on Learners’ Emotions and Conceptual Understanding in Online Video-based Learning소효정Article
2017Examining the validity of the technological pedagogical content knowledge (TPACK) framework for preservice chemistry teachers소효정Article
2015Examining young children's perception toward augmented reality-infused dramatic play소효정Article
2021Flipped learning design fidelity, self-regulated learning, satisfaction, and continuance intention in a university flipped learning course주영주; 소효정Article
2017Gamified Digital Math Lessons for Lower Primary School Students소효정Conference Paper
2018Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation소효정Conference Paper
2020IDC theory: habit and the habit loop소효정Article
2017Innovation becoming trajectories: leveraging lateral and vertical moves for collaborative diffusion of twenty-first century learning practices소효정Article
2017Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges소효정Conference Paper
2017Learning with minecraft and kodu: Examining complex problem-solving strategies소효정Conference Paper
2019Measuring Student Engagement with Multimodal Literacy in English LearningWANG, YUEMaster's Thesis
2022Parental involvement in digital home-based learning during COVID-19: an exploratory study with Korean parents소효정Article
2015Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances소효정Article
2019Role of environmental interaction in interdisciplinary thinking: from knowledge resources perspectives소효정Article
2020Shared lessons in mobile learning among K-12 education, higher education and industry: an international Delphi study소효정Article
2016Students' use of knowledge resources in environmental interaction on an outdoor learning trail소효정Conference Paper
2015Teachers as participatory designers: two case studies with technology-enhanced learning environments소효정Article
2020Trajectories of Developing Computational Thinking Competencies: Case Portraits of Korean Gifted Girls소효정Article
2017Transformation of Participation and Learning: Three Case Studies of Young Learners Harnessing Mobile Technologies for Seamless Science Learning소효정Article
2021Unpacking Academic Emotions in Asynchronous Video-based Learning: Focusing on Korean Learners’ Affective Experiences소효정Article

BROWSE