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Showing results 47 to 76 of 92

Issue DateTitleAuthor(s)Type
2004Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion김영준Article
2004Interactive and continuous collision detection for avatars in virtual environments김영준Conference Paper
2007Interactive collision detection for deformable models using streaming AABBs김영준; Xinyu ZhangArticle
2006Interactive continuous collision detection for non-convex polyhedra김영준; Xinyu ZhangArticle
2007Interactive continuous collision detection using swept volume for avatars김영준Article
2014Interactive generalized penetration depth computation for rigid and articulated models using object norm김영준Article
2009Interactive Hausdorff distance computation for general polygonal models김영준Conference Paper
2012k-IOS: Intersection of spheres for efficient proximity query김영준Conference Paper
2020KeySLAM: Robust RGB-D Camera Tracking Using Adaptive VO and Optimal Key-Frame Selection김영준; 한경민Article
2016Learning to segment and unfold polyhedral mesh from failures김영준Article; Proceedings Paper
2009Linkless octree using multi-level perfect hashing김영준Article
2016Massively parallel motion planning algorithms under uncertainty using POMDP김영준; 이택희Article
2020Muscle-based Real-time Facial Animation using Shell Elements and Force Decomposition김정민Master's Thesis
2023OctoMap-RT: Fast Probabilistic Volumetric Mapping Using Ray-Tracing GPUs김영준; 한경민Article
2015PhongPD: Gradient-continuous penetration metric for polygonal models using Phong projection김영준Conference Paper
2016Physics-based and Assistive Grasping for Robust Object Manipulation in Virtual RealityNASIM, KIRANMaster's Thesis
2017Physics-based Animation of Fullbody Human Locomotion in Altered Gravity김윤형Master's Thesis
2018Physics-based assistive grasping for robust object manipulation in virtual reality김영준Conference Paper
2012PolyDepth: Real-time penetration depth computation using iterative contact-space projection김영준Article
2015Probabilistic triangles for point set surfaces김영준Article
2006Rapid pairwise intersection tests using programmable GPUs김명희; 김영준Conference Paper
2010Real-time collision culling of a million bodies on graphics processing units김영준Conference Paper
2012Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box김영준Conference Paper
2009Reliable sweeps김영준Conference Paper
2014Scalable collision detection using p-partition fronts on many-core processors김영준; Xinyu ZhangArticle
2005self-CD: Interactive self-collision detection for deformable body simulation using GPUs김명희; 김영준Conference Paper
2010Simple and parallel proximity algorithms for general polygonal models김영준Article
2012Simple culling methods for continuous collision detection of deforming triangles김영준; Xinyu ZhangArticle
2013Six-degree-of-freedom haptic rendering using translational and generalized penetration depth computation김영준Conference Paper
2021Solving Footstep Planning as a Feasibility Problem Using L1-Norm Minimization김영준Article

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