2004 | Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion | 김영준 | Article |
2004 | Interactive and continuous collision detection for avatars in virtual environments | 김영준 | Conference Paper |
2007 | Interactive collision detection for deformable models using streaming AABBs | 김영준; Xinyu Zhang | Article |
2006 | Interactive continuous collision detection for non-convex polyhedra | 김영준; Xinyu Zhang | Article |
2007 | Interactive continuous collision detection using swept volume for avatars | 김영준 | Article |
2014 | Interactive generalized penetration depth computation for rigid and articulated models using object norm | 김영준 | Article |
2009 | Interactive Hausdorff distance computation for general polygonal models | 김영준 | Conference Paper |
2012 | k-IOS: Intersection of spheres for efficient proximity query | 김영준 | Conference Paper |
2020 | KeySLAM: Robust RGB-D Camera Tracking Using Adaptive VO and Optimal Key-Frame Selection | 김영준; 한경민 | Article |
2016 | Learning to segment and unfold polyhedral mesh from failures | 김영준 | Article; Proceedings Paper |
2009 | Linkless octree using multi-level perfect hashing | 김영준 | Article |
2016 | Massively parallel motion planning algorithms under uncertainty using POMDP | 김영준; 이택희 | Article |
2020 | Muscle-based Real-time Facial Animation using Shell Elements and Force Decomposition | 김정민 | Master's Thesis |
2023 | OctoMap-RT: Fast Probabilistic Volumetric Mapping Using Ray-Tracing GPUs | 김영준; 한경민 | Article |
2015 | PhongPD: Gradient-continuous penetration metric for polygonal models using Phong projection | 김영준 | Conference Paper |
2016 | Physics-based and Assistive Grasping for Robust Object Manipulation in Virtual Reality | NASIM, KIRAN | Master's Thesis |
2017 | Physics-based Animation of Fullbody Human Locomotion in Altered Gravity | 김윤형 | Master's Thesis |
2018 | Physics-based assistive grasping for robust object manipulation in virtual reality | 김영준 | Conference Paper |
2012 | PolyDepth: Real-time penetration depth computation using iterative contact-space projection | 김영준 | Article |
2015 | Probabilistic triangles for point set surfaces | 김영준 | Article |
2006 | Rapid pairwise intersection tests using programmable GPUs | 김명희; 김영준 | Conference Paper |
2010 | Real-time collision culling of a million bodies on graphics processing units | 김영준 | Conference Paper |
2012 | Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box | 김영준 | Conference Paper |
2009 | Reliable sweeps | 김영준 | Conference Paper |
2014 | Scalable collision detection using p-partition fronts on many-core processors | 김영준; Xinyu Zhang | Article |
2005 | self-CD: Interactive self-collision detection for deformable body simulation using GPUs | 김명희; 김영준 | Conference Paper |
2010 | Simple and parallel proximity algorithms for general polygonal models | 김영준 | Article |
2012 | Simple culling methods for continuous collision detection of deforming triangles | 김영준; Xinyu Zhang | Article |
2013 | Six-degree-of-freedom haptic rendering using translational and generalized penetration depth computation | 김영준 | Conference Paper |
2021 | Solving Footstep Planning as a Feasibility Problem Using L1-Norm Minimization | 김영준 | Article |