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Effects of transcranial direct current stimulation on addictive behavior and brain glucose metabolism in problematic online gamers

Title
Effects of transcranial direct current stimulation on addictive behavior and brain glucose metabolism in problematic online gamers
Authors
Jeong, HyeonseokOh, Jin KyoungChoi, Eun KyoungIm, Jooyeon JamieYoon, SujungKnotkova, HelenaBikson, MaromSong, In-UkLee, Sang HoonChung, Yong-An
Ewha Authors
윤수정
SCOPUS Author ID
윤수정scopus
Issue Date
2020
Journal Title
JOURNAL OF BEHAVIORAL ADDICTIONS
ISSN
2062-5871JCR Link

2063-5303JCR Link
Citation
JOURNAL OF BEHAVIORAL ADDICTIONS vol. 9, no. 4, pp. 1011 - 1021
Keywords
problematic online gamingtranscranial direct current stimulationprefrontal cortexpositron emission tomographyregional cerebral metabolic rate of glucose
Publisher
AKADEMIAI KIADO ZRT
Indexed
SCIE; SSCI; SCOPUS WOS
Document Type
Article
Abstract
Background and aims: Some online gamers may encounter difficulties in controlling their gaming behavior. Previous studies have demonstrated beneficial effects of transcranial direct current stimulation (tDCS) on various kinds of addiction. This study investigated the effects of tDCS on addictive behavior and regional cerebral metabolic rate of glucose (rCMRglu) in problematic online gamers. Methods: Problematic online gamers were randomized and received 12 sessions of either active (n = 13) or sham tDCS (n = 13) to the dorsolateral prefrontal cortex over 4 weeks (anode F3/cathode F4, 2 mA for 30 min, 3 sessions per week). Participants underwent brain F-18-fluoro-2-deoxyglucose positron emission tomography scans and completed questionnaires including the Internet Addiction Test (IAT), Brief Self-Control Scale (BSCS), and Behavioral Inhibition System/Behavioral Activation System scales (BIS/BAS) at the baseline and 4-week follow-up. Results: Significant decreases in time spent on gaming (P = 0.005), BIS (P = 0.03), BAS-fun seeking (P = 0.04), and BAS-reward responsiveness (P = 0.01), and increases in BSCS (P - 0.03) were found in the active tDCS group, while decreases in IAT were shown in both groups (P < 0.001). Group-by-time interaction effects were not significant for these measures. Increases in BSCS scores were correlated with decreases in IAT scores in the active group (beta = -0.85, P < 0.001). rCMRglu in the left putamen, pallidum, and insula was increased in the active group compared to the sham group (P for interaction < 0.001). Discussion and conclusions: tDCS may be beneficial for problematic online gaming potentially through changes in self-control, motivation, and striatal/insular metabolism. Further larger studies with longer follow-up period are warranted to confirm our findings.
DOI
10.1556/2006.2020.00092
Appears in Collections:
연구기관 > 뇌융합과학연구원 > Journal papers
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