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Transcranial Direct Current Stimulation for Online Gamers

Title
Transcranial Direct Current Stimulation for Online Gamers
Authors
Lee, Sang HoonIm, Jooyeon JamieOh, Jin KyoungChoi, Eun KyoungYoon, SujungBikson, MaromSong, In-UkJeong, HyeonseokChung, Yong-An
Ewha Authors
윤수정
SCOPUS Author ID
윤수정scopus
Issue Date
2019
Journal Title
JOVE-JOURNAL OF VISUALIZED EXPERIMENTS
ISSN
1940-087XJCR Link
Citation
JOVE-JOURNAL OF VISUALIZED EXPERIMENTS, no. 153
Keywords
BehaviorIssue 153online gametranscranial direct current stimulationpositron emission tomographydorsolateral prefrontal cortexbrain glucose metabolismself-control
Publisher
JOURNAL OF VISUALIZED EXPERIMENTS
Indexed
SCIE; SCOPUS WOS
Document Type
Article
Abstract
Transcranial direct current stimulation (tDCS) is a noninvasive brain stimulation technique that applies a weak electric current to the scalp to modulate neuronal membrane potentials. Compared to other brain stimulation methods, tDCS is relatively safe, simple, and inexpensive to administer. Since excessive online gaming can negatively affect mental health and daily functioning, developing treatment options for gamers is necessary. Although tDCS over the dorsolateral prefrontal cortex (DLPFC) has demonstrated promising results for various addictions, it has not been tested in gamers. This paper describes a protocol and a feasibility study for applying repeated tDCS over the DLPFC and neuroimaging to examine the underlying neural correlates in gamers. At baseline, individuals who play online games report average weekly hours spent on games, complete questionnaires on addiction symptoms and self-control, and undergo brain F-18-fluoro-2-deoxyglucose positron emission tomography (FDG-PET). The tDCS protocol consists of 12 sessions over the DLPFC for 4 weeks (anode F3/cathode F4, 2 mA for 30 min per session). Then, a follow-up is conducted using the same protocol as the baseline. Individuals who do not play online games receive only baseline FDG-PET scans without tDCS. Changes of clinical characteristics and asymmetry of regional cerebral metabolic rate of glucose (rCMRglu) in the DLPFC are examined in gamers. In addition, asymmetry of rCMRglu is compared between gamers and non-gamers at baseline. In our experiment, 15 gamers received tDCS sessions and completed baseline and follow-up scans. Ten non-gamers underwent FDG-PET scans at the baseline. The tDCS reduced addiction symptoms, time spent on games, and increased self-control. Moreover, abnormal asymmetry of rCMRglu in the DLPFC at baseline was alleviated after tDCS. The current protocol may be useful for assessing treatment efficacy of tDCS and its underlying brain changes in gamers. Further randomized sham-controlled studies are warranted. Moreover, the protocol can be applied to other neurological and psychiatric disorders.
DOI
10.3791/60007
Appears in Collections:
연구기관 > 뇌융합과학연구원 > Journal papers
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