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dc.contributor.author도인실*
dc.date.accessioned2018-12-03T16:30:11Z-
dc.date.available2018-12-03T16:30:11Z-
dc.date.issued2018*
dc.identifier.isbn9791188428007*
dc.identifier.issn1738-9445*
dc.identifier.otherOAK-23891*
dc.identifier.urihttps://dspace.ewha.ac.kr/handle/2015.oak/247178-
dc.description.abstractThere are a number of researches about combining games with rehabilitation training to induce the interest of the patients. However, related studies mainly focus on upper body rehabilitation patients and have not dealt with accuracy of sensors. In this work, we aimed to improve the reliability of game results by implementing four step algorithms that minimizes the errors caused by sensors for lower body rehabilitation patients. Furthermore, we implemented a customized game system for the patient by collecting patient data and allowing the embedded smart car to move in proportion to the patient's movement. © 2018 Global IT Research Institute (GiRI).*
dc.languageEnglish*
dc.publisherInstitute of Electrical and Electronics Engineers Inc.*
dc.subjectcorrection algorithm*
dc.subjectembedded system*
dc.subjectlower limb rehabilitation*
dc.subjectuser-customized*
dc.titleCustomized embedded system design for lower limb rehabilitation patients*
dc.typeConference Paper*
dc.relation.volume2018-February*
dc.relation.indexSCOPUS*
dc.relation.startpage229*
dc.relation.lastpage233*
dc.relation.journaltitleInternational Conference on Advanced Communication Technology, ICACT*
dc.identifier.doi10.23919/ICACT.2018.8323706*
dc.identifier.scopusid2-s2.0-85046785968*
dc.author.googleLee C.-E.*
dc.author.googleYeo I.-C.*
dc.author.googleDoh I.*
dc.contributor.scopusid도인실(14029666900;56765572600)*
dc.date.modifydate20240322133644*
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인공지능대학 > 컴퓨터공학과 > Journal papers
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