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dc.contributor.author김영준*
dc.date.accessioned2018-11-23T16:30:07Z-
dc.date.available2018-11-23T16:30:07Z-
dc.date.issued2017*
dc.identifier.issn0272-1716*
dc.identifier.issn1558-1756*
dc.identifier.otherOAK-23778*
dc.identifier.urihttps://dspace.ewha.ac.kr/handle/2015.oak/247012-
dc.description.abstractThe proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking.*
dc.languageEnglish*
dc.publisherIEEE COMPUTER SOC*
dc.titleFull-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control*
dc.typeArticle*
dc.relation.issue6*
dc.relation.volume37*
dc.relation.indexSCIE*
dc.relation.indexSCOPUS*
dc.relation.startpage28*
dc.relation.lastpage39*
dc.relation.journaltitleIEEE COMPUTER GRAPHICS AND APPLICATIONS*
dc.identifier.wosidWOS:000422855900006*
dc.identifier.scopusid2-s2.0-85038390424*
dc.author.googleKim, Yun-hyeong*
dc.author.googleKwon, Taesoo*
dc.author.googleSong, Daeun*
dc.author.googleKim, Young J.*
dc.contributor.scopusid김영준(56223507100)*
dc.date.modifydate20240322133440*
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인공지능대학 > 컴퓨터공학과 > Journal papers
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