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dc.contributor.author김영준*
dc.contributor.authorXinyu Zhang*
dc.date.accessioned2016-11-30T02:11:29Z-
dc.date.available2016-11-30T02:11:29Z-
dc.date.issued2008*
dc.identifier.issn1524-0703*
dc.identifier.otherOAK-5253*
dc.identifier.urihttps://dspace.ewha.ac.kr/handle/2015.oak/232897-
dc.description.abstractWang Tiles are constructed from four texture samples, arranged so they can always match a choice of other tiles at two edges. Because they are precomputed, Wang Tiles are a very efficient way to generate textures on the fly. But matching problems occur within tiles and at the corners of adjacent tiles. By replacing the edge-matching texture samples with a new sample in the center of the tile, and using the graph cut path-finding algorithm, we overcome these problems and introduce additional texture diversity. Our s-Wang Tiles are a stricter interpretation of the original Wang Tile design, and our tile set is also smaller than that required by ω-Tiles: only eight different tiles are required for a non-repetitive titling. © 2007 Elsevier Inc. All rights reserved.*
dc.languageEnglish*
dc.titleEfficient texture synthesis using strict Wang Tiles*
dc.typeArticle*
dc.relation.issue3*
dc.relation.volume70*
dc.relation.indexSCI*
dc.relation.indexSCIE*
dc.relation.indexSCOPUS*
dc.relation.startpage43*
dc.relation.lastpage56*
dc.relation.journaltitleGraphical Models*
dc.identifier.doi10.1016/j.gmod.2007.10.002*
dc.identifier.wosidWOS:000261456500004*
dc.identifier.scopusid2-s2.0-50849096422*
dc.author.googleZhang X.*
dc.author.googleKim Y.J.*
dc.contributor.scopusid김영준(56223507100)*
dc.contributor.scopusidXinyu Zhang(56701735900)*
dc.date.modifydate20240322133440*
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인공지능대학 > 컴퓨터공학과 > Journal papers
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