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The development and application of the augmented reality based steam education program: Based on the inquiry learning model

Title
The development and application of the augmented reality based steam education program: Based on the inquiry learning model
Authors
Ahn H.-S.Choi Y.-M.
Ewha Authors
최유미
SCOPUS Author ID
최유미scopus
Issue Date
2015
Journal Title
International Journal of Applied Engineering Research
ISSN
0973-4562JCR Link
Citation
International Journal of Applied Engineering Research vol. 10, no. 10, pp. 27243 - 27354
Keywords
Augmented RealityInquiry Learning ModelSTEAM Education
Publisher
Research India Publications
Indexed
SCOPUS scopus
Document Type
Article
Abstract
The purpose of this study is to develop an education program that can increase the effect of learning, and provide a more systematic and practical problem solving procedure for inquiry activities by enhancing learner's context awareness of the learning scene, sense of reality and immersion using augmented reality technology. Accordingly, on the basis of literature review and case analysis, an augmented reality based STEAM education program founded on the model of inquiry learning model was suggested. For the verification of effectiveness, the program was applied to the field among grade 6 students living in Seoul. As a result, this paper demonstrates not only the significance of the development of STEAM education program using augmented reality based textbook but also the significance of the augmented reality based STEAM education program founded on the inquiry learning model. It also verified the effectiveness of the augmented reality based STEAM education program on the cultivation of active inquiry learning ability. © 2015, Research India Publications, All rights Reserved.
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조형예술대학 > 영상디자인전공 > Journal papers
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