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dc.contributor.author김영준*
dc.date.accessioned2016-08-28T11:08:12Z-
dc.date.available2016-08-28T11:08:12Z-
dc.date.issued2013*
dc.identifier.issn1793-9623*
dc.identifier.otherOAK-14038*
dc.identifier.urihttps://dspace.ewha.ac.kr/handle/2015.oak/229972-
dc.description.abstractdata-driven simulation; deformable body simulation; Real-time physics simulation engine; rigid body dynamics simulation*
dc.languageEnglish*
dc.titleDesign and implementation of real-time physics simulation engine for e-Entertainment*
dc.typeArticle*
dc.relation.issueSUPPL.1*
dc.relation.volume4*
dc.relation.indexSCOPUS*
dc.relation.journaltitleInternational Journal of Modeling, Simulation, and Scientific Computing*
dc.identifier.doi10.1142/S1793962313400023*
dc.identifier.scopusid2-s2.0-84883732032*
dc.author.googleBae M.*
dc.author.googleKim Y.J.*
dc.contributor.scopusid김영준(56223507100)*
dc.date.modifydate20240322133440*
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인공지능대학 > 컴퓨터공학과 > Journal papers
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