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dc.contributor.author김명희*
dc.date.accessioned2016-08-28T11:08:24Z-
dc.date.available2016-08-28T11:08:24Z-
dc.date.issued2010*
dc.identifier.isbn9781450305242*
dc.identifier.otherOAK-13549*
dc.identifier.urihttps://dspace.ewha.ac.kr/handle/2015.oak/229527-
dc.description.abstractThe face is a key for transmitting personality to a character games. Therefore, generation of realistic digital faces has been one of the most interesting issues in computer graphics. Here, we propose a novel approach that generates plausible faces from the symmetric face, given the statistics about the facial asymmetry of healthy subjects. We aim at realistic deformations of the face applying asymmetry between the right- and left-sides of the face. Such method may be useful in establishing a database for a variety of face models more easily than the existing ways.*
dc.description.sponsorshipACM Special Interest Group on Computer-Human;Interaction (SIGCHI);ACM Spec. Interest Group Comput. Graph. Interact.;Tech. (SIGGRAPH)*
dc.languageEnglish*
dc.titleA realistic 3D facial deformation constrained with facial asymmetry of healthy subjects*
dc.typeConference Paper*
dc.relation.indexSCOPUS*
dc.relation.journaltitleACM SIGGRAPH ASIA 2010 Posters, SA'10*
dc.identifier.doi10.1145/1900354.1900359*
dc.identifier.scopusid2-s2.0-79951898840*
dc.author.googleKim J.-S.*
dc.author.googleCho Y.-J.*
dc.author.googleLee G.-A.*
dc.author.googleKim M.-H.*
dc.contributor.scopusid김명희(34770838100)*
dc.date.modifydate20240322133114*
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인공지능대학 > 컴퓨터공학과 > Journal papers
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