Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김명희 | * |
dc.date.accessioned | 2016-08-28T11:08:24Z | - |
dc.date.available | 2016-08-28T11:08:24Z | - |
dc.date.issued | 2010 | * |
dc.identifier.isbn | 9781450305242 | * |
dc.identifier.other | OAK-13549 | * |
dc.identifier.uri | https://dspace.ewha.ac.kr/handle/2015.oak/229527 | - |
dc.description.abstract | The face is a key for transmitting personality to a character games. Therefore, generation of realistic digital faces has been one of the most interesting issues in computer graphics. Here, we propose a novel approach that generates plausible faces from the symmetric face, given the statistics about the facial asymmetry of healthy subjects. We aim at realistic deformations of the face applying asymmetry between the right- and left-sides of the face. Such method may be useful in establishing a database for a variety of face models more easily than the existing ways. | * |
dc.description.sponsorship | ACM Special Interest Group on Computer-Human;Interaction (SIGCHI);ACM Spec. Interest Group Comput. Graph. Interact.;Tech. (SIGGRAPH) | * |
dc.language | English | * |
dc.title | A realistic 3D facial deformation constrained with facial asymmetry of healthy subjects | * |
dc.type | Conference Paper | * |
dc.relation.index | SCOPUS | * |
dc.relation.journaltitle | ACM SIGGRAPH ASIA 2010 Posters, SA'10 | * |
dc.identifier.doi | 10.1145/1900354.1900359 | * |
dc.identifier.scopusid | 2-s2.0-79951898840 | * |
dc.author.google | Kim J.-S. | * |
dc.author.google | Cho Y.-J. | * |
dc.author.google | Lee G.-A. | * |
dc.author.google | Kim M.-H. | * |
dc.contributor.scopusid | 김명희(34770838100) | * |
dc.date.modifydate | 20240322133114 | * |