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dc.contributor.author천혜정-
dc.date.accessioned2016-08-28T11:08:55Z-
dc.date.available2016-08-28T11:08:55Z-
dc.date.issued2014-
dc.identifier.issn1460-356X-
dc.identifier.otherOAK-11955-
dc.identifier.urihttps://dspace.ewha.ac.kr/handle/2015.oak/228248-
dc.description.abstractChinese gamers; cultural proximity; cultural studies of games; globalisation; hybridity; Lineage (game); online games; transcultural practice; transnational communication-
dc.languageEnglish-
dc.publisherSAGE Publications Ltd-
dc.titleGame playing as transnational cultural practice: A case study of Chinese gamers and Korean MMORPGs-
dc.typeArticle-
dc.relation.issue5-
dc.relation.volume17-
dc.relation.indexSCOPUS-
dc.relation.startpage469-
dc.relation.lastpage483-
dc.relation.journaltitleInternational Journal of Cultural Studies-
dc.identifier.doi10.1177/1367877913505172-
dc.identifier.wosidWOS:000342845700005-
dc.identifier.scopusid2-s2.0-84904430722-
dc.author.googleYoon T.-J.-
dc.author.googleCheon H.-
dc.contributor.scopusid천혜정(56275553800)-
dc.date.modifydate20230210141407-
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사회과학대학 > 소비자학전공 > Journal papers
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