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User-guided volumetric approximation using swept sphere volumes for physically based animation

Title
User-guided volumetric approximation using swept sphere volumes for physically based animation
Authors
Bae M.Kim J.Kim Y.J.
Ewha Authors
김영준배명수
SCOPUS Author ID
김영준scopus; 배명수scopus
Issue Date
2012
Journal Title
Computer Animation and Virtual Worlds
ISSN
1546-4261JCR Link
Citation
Computer Animation and Virtual Worlds vol. 23, no. 41337, pp. 385 - 394
Indexed
SCI; SCIE; SCOPUS WOS scopus
Document Type
Conference Paper
Abstract
We present an efficient, user-guided volumetric approximation algorithm, specifically designed for physically based animation. Our method combines automatic and interactive segmentation methods to give users an intuitive and easy way to approximate 3D meshes. Our approach first constructs the simplified medial axis transform of the input mesh object, and segments the medial axis into parts in terms of swept sphere volumes using a region growing method. Then, we decompose the object surface into regions based on the mapping between the segmented medial axis and the object surface. Each segmented region is approximated with a swept sphere volume. These decomposed surface regions can be interactively refined further by splitting and/or merging using a sketch-based input. Experimental results show that our approach produces good volumetric approximation results for different types of object shapes. Moreover, rigid-body dynamics simulation based on our volumetric approximation provides a visually pleasing result. Copyright © 2012 John Wiley & Sons, Ltd.
DOI
10.1002/cav.1461
Appears in Collections:
인공지능대학 > 컴퓨터공학과 > Journal papers
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