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Internet Gaming Disorder in China: Biomedical Sickness or Sociological Badness?

Title
Internet Gaming Disorder in China: Biomedical Sickness or Sociological Badness?
Authors
Bax, Trent
Ewha Authors
Trent M. Bax
SCOPUS Author ID
Trent M. Baxscopus
Issue Date
2016
Journal Title
GAMES AND CULTURE
ISSN
1555-4120JCR Link1555-4139JCR Link
Citation
vol. 11, no. 3, pp. 233 - 255
Keywords
Internet gaming disorderInternet addictionChinayouthDSM-5deviance
Publisher
SAGE PUBLICATIONS INC
Indexed
SSCI; AHCI; SCOPUS WOS scopus
Abstract
Internet addiction in China and elsewhere is considered a serious social problem. In China, some psychiatrists have claimed 10% of all Internet users60 millionare potentially addicted to the Internet. Following on the heels of the publication of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), this qualitative-based research article critically investigates the new concept Internet gaming disorder, a category recently included in the DSM-5 as a condition warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder. This article takes up this challenge and responds in the following way: When we investigate the social existence of online gamers labeled Internet addicts in China, and then subject their social existence to the DSM's own definition of a mental disorder, we discover not a clearly understood mental disorder called Internet gaming disorder but more so an issue of social deviance.
DOI
10.1177/1555412014568188
Appears in Collections:
사회과학대학 > 사회학전공 > Journal papers
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