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|2015||Virtual shopping and unconscious persuasion: The priming effects of avatar age and consumers' age discrimination on purchasing and prosocial behaviors||유승철||Article|
|2017||Contextual advertising in games: Impacts of game context on a player’s memory and evaluation of brands in video games||유승철||Article|
|2018||Nonprofit fundraising with virtual reality||유승철||Article|
|2019||Novel Image Processing Method for Detecting Strep Throat (Streptococcal Pharyngitis) Using Smartphone||유승철||Article|