2017 | Contextual advertising in games: Impacts of game context on a player’s memory and evaluation of brands in video games | 유승철 | Article |
2014 | Effects of violent television programmes on advertising effectiveness among young children Findings from a field experiment of kindergarten samples in South Korea | 유승철 | Article |
2020 | Exploring the power of multimodal features for predicting the popularity of social media image in a tourist destination | 유승철 | Article |
2014 | Hedonic shopping motivation and co-shopper influence on utilitarian grocery shopping in superstores | 유승철 | Article |
2020 | Meet the Virtual Jeju Dol Harubang-The Mixed VR/AR Application for Cultural Immersion in Korea's Main Heritage | 유승철 | Article |
2018 | Nonprofit fundraising with virtual reality | 유승철 | Article |
2019 | Novel Image Processing Method for Detecting Strep Throat (Streptococcal Pharyngitis) Using Smartphone | 유승철 | Article |
2020 | PalmitoAR: The Last Battle of the US Civil War Reenacted Using Augmented Reality | 유승철 | Article |
2021 | The intervention effect of a nursing-media studies convergence problem-based learning (PBL) program to improve nurses' public image: Changed perceptions of program participants and students attended a PBL presentation | 유승철 | Article |
2014 | Under Pressure: Avatar Appearance and Cognitive Load Effects on Attitudes, Trustworthiness, Bidding, and Interpersonal Distance in a Virtual Store | 유승철 | Article |
2023 | Unveiling Augmented Reality Applications: Exploring Influential Factors Through Comprehensive Review | 유승철 | Review |
2015 | Virtual shopping and unconscious persuasion: The priming effects of avatar age and consumers' age discrimination on purchasing and prosocial behaviors | 유승철 | Article |