2018 | Creating tools for inquiry-based mathematics learning from technological pedagogical content knowledge perspectives: Collaborative design approach | 소효정 | Article |
2022 | Developing a Gesture-based AR Exhibit: Differently-Guided Experiences for Complex Conceptual Learning in Science | 소효정 | Article |
2019 | Digital equity and accessible MOOCs: Accessibility evaluations of mobile MOOCs for learners with visual impairments | 소효정 | Article |
2018 | Examining competitive, collaborative and adaptive gamification in young learners' math learning | 소효정 | Article |
2021 | Flipped learning design fidelity, self-regulated learning, satisfaction, and continuance intention in a university flipped learning course | 주영주; 소효정 | Article |
2017 | Innovation becoming trajectories: leveraging lateral and vertical moves for collaborative diffusion of twenty-first century learning practices | 소효정 | Article |
2015 | Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances | 소효정 | Article |
2019 | Role of environmental interaction in interdisciplinary thinking: from knowledge resources perspectives | 소효정 | Article |
2020 | Shared lessons in mobile learning among K-12 education, higher education and industry: an international Delphi study | 소효정 | Article |
2015 | Teachers as participatory designers: two case studies with technology-enhanced learning environments | 소효정 | Article |
2020 | Trajectories of Developing Computational Thinking Competencies: Case Portraits of Korean Gifted Girls | 소효정 | Article |
2019 | What Constitutes Korean Pre-service Teachers' Competency in STEAM Education: Examining the Multi-functional Structure | 소효정 | Article |