2006 | Generalized penetration depth computation | 김영준 | Conference Paper |
2007 | Generalized penetration depth computation | 김영준 | Article |
2005 | Generating an ω-Tile set for texture synthesis | 김영준; Xinyu Zhang | Conference Paper |
2015 | GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applications | 김영준 | Article |
2014 | GPU Accelerated Finding of Channels and Tunnels for a Protein Molecule | 김영준 | Article in Press |
2006 | Haptic puppetry for interactive games | 김영준; Xinyu Zhang | Conference Paper |
2007 | Haptic rendering of point set surfaces | 김영준 | Conference Paper |
2014 | Hierarchical and controlled advancement for continuous collision detectionof rigid and articulated models | 김영준 | Article |
2005 | High quality volume rendering for large medical datasets using GPUs | 김영준 | Conference Paper |
2019 | High-Resolution 3D Painting in Virtual Reality with Volumetric Brush Models | 김여진 | Doctoral Thesis |
2015 | Hybrid penetration depth computation using local projection and machine learning | 김영준 | Conference Paper |
2004 | Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion | 김영준 | Article |
2004 | Interactive and continuous collision detection for avatars in virtual environments | 김영준 | Conference Paper |
2007 | Interactive collision detection for deformable models using streaming AABBs | 김영준; Xinyu Zhang | Article |
2006 | Interactive continuous collision detection for non-convex polyhedra | 김영준; Xinyu Zhang | Article |
2007 | Interactive continuous collision detection using swept volume for avatars | 김영준 | Article |
2014 | Interactive generalized penetration depth computation for rigid and articulated models using object norm | 김영준 | Article |
2009 | Interactive Hausdorff distance computation for general polygonal models | 김영준 | Conference Paper |
2012 | k-IOS: Intersection of spheres for efficient proximity query | 김영준 | Conference Paper |
2020 | KeySLAM: Robust RGB-D Camera Tracking Using Adaptive VO and Optimal Key-Frame Selection | 김영준; 한경민 | Article |
2016 | Learning to segment and unfold polyhedral mesh from failures | 김영준 | Article; Proceedings Paper |
2009 | Linkless octree using multi-level perfect hashing | 김영준 | Article |
2016 | Massively parallel motion planning algorithms under uncertainty using POMDP | 김영준; 이택희 | Article |
2020 | Muscle-based Real-time Facial Animation using Shell Elements and Force Decomposition | 김정민 | Master's Thesis |
2023 | OctoMap-RT: Fast Probabilistic Volumetric Mapping Using Ray-Tracing GPUs | 김영준; 한경민 | Article |
2015 | PhongPD: Gradient-continuous penetration metric for polygonal models using Phong projection | 김영준 | Conference Paper |
2016 | Physics-based and Assistive Grasping for Robust Object Manipulation in Virtual Reality | NASIM, KIRAN | Master's Thesis |
2017 | Physics-based Animation of Fullbody Human Locomotion in Altered Gravity | 김윤형 | Master's Thesis |
2018 | Physics-based assistive grasping for robust object manipulation in virtual reality | 김영준 | Conference Paper |
2012 | PolyDepth: Real-time penetration depth computation using iterative contact-space projection | 김영준 | Article |