2007 | C-DIST: Efficient distance computation for rigid and articulated models in configuration space | 김영준 | Conference Paper |
2010 | CCQ: Efficient local planning using connection collision query | 김영준 | Conference Paper |
2017 | Collision and proximity queries | 김영준 | Book Chapter |
2008 | Continuous collision detection for adaptive simulation of articulated bodies | 김영준 | Article |
2007 | Continuous collision detection for articulated models using Taylor models and temporal culling | 김영준 | Conference Paper |
2007 | Continuous collision detection for articulated models using Taylor models and temporal culling | 김영준; Xinyu Zhang | Article |
2014 | Continuous penetration depth | 김영준 | Article |
2016 | Continuous penetration depth computation for rigid models using dynamic Minkowski sums | 김영준 | Article; Proceedings Paper |
2009 | CUDA를 이용한 병렬형 충돌검사 및 동역학 시뮬레이션 연구 | 이연희 | Master's Thesis |
2008 | D-plan: Efficient collision-free path computation for part removal and disassembly | 김영준 | Article |
2013 | Design and implementation of real-time physics simulation engine for e-Entertainment | 김영준 | Article |
2018 | Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality | 김영준 | Article; Proceedings Paper |
2004 | Dynamic Proximity Calculations for Situation Awareness | 김영준 | Article |
2008 | Efficient cell labelling and path non-existence computation using C-obstacle query | 김영준 | Conference Paper |
2008 | Efficient distance computation in configuration space | 김영준 | Article |
2020 | Efficient Penetration Depth Computation for Deforming Tetrahedra using Object Norm | 김지수 | Master's Thesis |
2008 | Efficient texture synthesis using strict Wang Tiles | 김영준; Xinyu Zhang | Article |
2018 | Encountered-type haptic display for large VR environment using per-plane reachability maps | 김영준 | Conference Paper |
2018 | Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling | 김영준 | Article; Proceedings Paper |
2003 | Enhanced battlefield visualization for situation awareness | 김영준 | Article |
2014 | Exact and adaptive signed distance fieldscomputation for rigid and deformablemodels on GPUS | 김영준 | Article |
2021 | Facial Geometry Synthesis Using Locally Weighted Autoencoder | 김민영 | Master's Thesis |
2006 | Fast C-obstacle query computation for motion planning | 김영준 | Conference Paper |
2005 | Fast continuous collision detection for articulated models | 김영준 | Conference Paper |
2004 | Fast continuous collision detection for articulated models | 김영준 | Conference Paper |
2004 | Fast swept volume approximation of complex polyhedral models | 김영준 | Conference Paper |
2017 | Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control | 김영준 | Article |
2006 | Generalized penetration depth computation | 김영준 | Conference Paper |
2007 | Generalized penetration depth computation | 김영준 | Article |
2005 | Generating an ω-Tile set for texture synthesis | 김영준; Xinyu Zhang | Conference Paper |